- All Render Features have been upgraded to the new RenderGraph framework.
- Support for projected decals and decal occlusion.
- Support for querying the loading and rendering progress of each frame in real time for large scenes.
- Render layers (Layer) support independent control for simultaneous multi-camera rendering.
- Support for dynamically adjusting the small-point Culling filtering parameters.
- Added Unity 6000.5 LTS support.
- Optimized the UPM package size, greatly reducing the package footprint.
- Fixed a sorting bug for large scenes under the Direct3D11 graphics API.
- Fixed minor memory leaks caused by multiple scene switches.
- Optimized raycasting and shadow casting performance.
- Fixed other issues.