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  • PortalCam

    • Product Overview
    • Basic Operation
    • Using the LCC Scan App
    • Maintenance and Care
    • FAQ
  • Lixel K Series

    • Lixel K1

      • Product Overview
      • Basic Operation
      • Device Activation and Connection
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    • Lixel K2

      • Product Overview
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      • Route Planning Suggestions for Typical Scenes
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      • FAQ
  • Lixel L Series

    • Lixel L2 Pro

      • Product Overview
      • Basic Operation
      • Device Activation and Connection
      • Scanning Workflow
      • Acquire Point Cloud Data with Absolute Coordinate
      • Measure Point
      • Appendix
      • FAQ
  • Accessories

    • Stick Light

      • Installation Guide
      • Basic Operation
      • FAQ
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    • Version and Copyright
    • Installation and Activation
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    • LCC Studio

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    • LCC Studio Linux

      • Product Overview
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      • CodeMeter Offline Licensing Deployment Guide
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      • Appendix - Developer Data Guide
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  • Plugin & SDK

    • Unreal

      • Introduction
      • Quick Start - Windows
      • Quick Start - Linux
      • Quick Start - Quest3
      • Editions and Licensing
      • Rendering
      • Visual Settings
      • Normals and Lighting
      • Scene Editing
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      • API Reference

        • ALCCActorBase
        • ULCCComponentBase
        • ULCCComponent
        • ULCC2Component
        • SOG / SPZ / PLY Actors
        • ALCC2ProxyMesh
        • ALCCClippingVolume
        • ALCCSectionPlane
        • ULCCUtilLibrary
        • Enums
        • Structs
      • Changelog

        • v3.3.1
        • v3.0.0
        • v2.2.1
        • v1.0.0
        • v0.9.0
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        • v0.7.1
        • v0.6.1
        • v0.5.2
        • v0.4.1
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        • v0.0.5
        • v0.0.4
        • v0.0.3
        • v0.0.2
        • v0.0.1
    • Web

      • Introduction
      • Rendering Performance Optimization Guide
      • Graphics Configuration
      • FAQ
      • API Reference

        • LCCRender::clearIndexDB
        • LCCRender::dispose
        • LCCRender::load
        • LCCRender::setCamera
        • LCCRender::unload
        • LCCRender::update
        • LCCObject::checkRenderNextFrame
        • LCCObject::clearRenderNextFrame
        • LCCObject::ecef2Prj
        • LCCObject::getBounds
        • LCCObject::getEnvInstancedMesh
        • LCCObject::getInstancedMesh
        • LCCObject::getLodInfos
        • LCCObject::getOriginPosition
        • LCCObject::getProjectionCoordinateSystemInfos
        • LCCObject::hasCollision
        • LCCObject::hasEnvironment
        • LCCObject::hasShcoef
        • LCCObject::intersectsCapsule
        • LCCObject::intersectsRayExt
        • LCCObject::intersectsRayFromOriginExt
        • LCCObject::intersectsSphere
        • LCCObject::lowerToBottom
        • LCCObject::prj2Ecef
        • LCCObject::raiseToTop
        • LCCObject::raycast
        • LCCObject::raycastFromOrigin
        • LCCObject::setAlpha
        • LCCObject::setClipBox
        • LCCObject::setClipPlane
        • LCCObject::setEndLod
        • LCCObject::setLodAutoLevelUp
        • LCCObject::setMaxDistance
        • LCCObject::setMaxNodeSplats
        • LCCObject::setMaxSplats
        • LCCObject::setOriginPosition
        • LCCObject::setPointsColor
        • LCCObject::setRenderState
        • LCCObject::setRotation
        • LCCObject::setScale
        • LCCObject::setSemantic
        • LCCObject::setSemanticColor
        • LCCObject::setSmooth
        • LCCObject::setStartLod
        • LCCObject::setTranslation
        • LCCObject::setVisible
        • LCCObject::togglePointsDisplayMode
        • LCCObject::useEnvironment
        • LCCObject::useShcoef
      • Changelog

        • v0.6.3
        • v0.6.2
        • v0.6.1
        • v0.6.0
        • v0.5.5
        • v0.5.4
        • v0.5.3
        • v0.5.2
        • v0.5.1
        • v0.5.0
        • v0.4.1
        • v0.4.0
        • v0.3.1
        • v0.3.0
        • v0.2.0

LCCObject::setStartLod

Sets the starting LOD level for dynamic loading and rendering.

LOD0 represents the highest rendering quality and largest data volume. LOD1, LOD2, LOD3, etc. have progressively lower quality and smaller data volumes.

Version Requirement

SDK v0.4.0+

Engine Support

Three.js / CesiumJS

API

LCCObject::setStartLod(value: number): void

Parameters

ParameterTypeRequiredDefaultDescription
valuenumberYes-Starting LOD level. Range: [0, totalLevel - 1]; values outside this range are automatically clamped.

Return Value

void

Usage Example

lccObject.setStartLod(1);

Notes

  • This method can be called synchronously immediately after LCCRender.load().
  • Values less than 0 are clamped to 0; values greater than the maximum available LOD level are clamped to the maximum.
  • This method only takes effect for non-full-quality rendering. On PC, when the total LOD0 splat count is less than the maximum rendered splat count, full-quality rendering is used and this method has no effect.

Related APIs

  • LCCObject::setEndLod()
  • LCCObject::getLodInfos()
  • LCCObject::setMaxSplats()
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LCCObject::setSmooth
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LCCObject::setTranslation