XGRIDSDocs
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  • PortalCam

    • Product Overview
    • Basic Operation
    • Using the LCC Scan App
    • Maintenance and Care
    • FAQ
  • Lixel K Series

    • Lixel K1

      • Product Overview
      • Basic Operation
      • Device Activation and Connection
      • Scanning Workflow
      • Acquire Point Cloud Data with Absolute Coordinate
      • Map Fusion
      • Route Planning Suggestions for Typical Scenes
      • Precautions
      • FAQ
    • Lixel K2

      • Product Overview
      • Basic Operation
      • Device Activation and Connection
      • Scanning Workflow
      • Acquire Point Cloud Data with Absolute Coordinate
      • Map Fusion
      • Route Planning Suggestions for Typical Scenes
      • Precautions
      • FAQ
  • Lixel L Series

    • Lixel L2 Pro

      • Product Overview
      • Basic Operation
      • Device Activation and Connection
      • Scanning Workflow
      • Acquire Point Cloud Data with Absolute Coordinate
      • Measure Point
      • Appendix
      • FAQ
  • Accessories

    • Stick Light

      • Installation Guide
      • Basic Operation
      • FAQ
  • Lixel Studio

    • Version and Copyright
    • Installation and Activation
    • Software Interface
    • File Operations
    • Project Processing
    • Tools
    • 2D Drawing
    • Applications
    • Settings
    • Device Connection
  • Lixel CyberColor

    • LCC Studio

      • Getting Started
      • Version and Updates
      • Download and Installation
      • Interface Overview and Navigation
      • Before Reconstruction
      • Model Reconstruction
      • Single Model Reconstruction
      • Map Fusion
      • Aerial-Ground Fusion
      • Aerial Reconstruction
      • My Models
      • Other Features
      • Settings and Account
      • Converter
      • Video Reconstruction
      • FAQ
    • LCC Scene Editor

      • Version & Updates
      • Account & Login
      • Product Overview & Home
      • Editor Interface
      • Scene Navigation Modes
      • File
      • Settings
      • Edit Operations
      • Window
      • Global Toolbar
      • Assets & Properties
      • Left Toolbar
      • Viewpoints
      • Portal
      • Skybox
      • Annotations
      • Measurement
      • Flythrough
      • Scene Report
      • 3D Layout
      • Mini-Map
      • Preview Mode (Viewer)
      • Help
      • FAQ
      • Spawn Point
    • LCC Model Editor

      • Version and Updates
      • User Guide
      • Overview and Interface
      • File Operations
      • Selectors
      • Editing Models
      • Measurement
      • Color Grading
      • Asset Management
      • Settings and Help
      • FAQ
    • Capture Guide

      • Overview
      • Capture Devices Overview
      • General Capture Principles
      • Indoor Scene Capture
      • Outdoor Scene Capture
      • Large-Scale Capture (Map Fusion)
      • Aerial-Ground Map Fusion Capture
      • Object Capture
      • People Capture
      • Video Reconstruction Capture
      • HD Enhancement
      • Control Points (Lixel P1)
      • FAQ and Troubleshooting
    • LCC Studio Linux

      • Product Overview
      • Architecture Guide
      • Installation and Deployment Guide
      • Container Startup Parameters Guide
      • CodeMeter Offline Licensing Deployment Guide
      • API Reference
      • Appendix - Developer Data Guide
      • Appendix - Error Code List
      • Single-Machine Multi-GPU Cluster Deployment QuickStart
    • Version History
  • Plugin & SDK

    • Unreal

      • Introduction
      • Quick Start - Windows
      • Quick Start - Linux
      • Quick Start - Quest3
      • Editions and Licensing
      • Rendering
      • Visual Settings
      • Normals and Lighting
      • Scene Editing
      • Performance Parameters
      • Performance Guide
      • Third-party and Engine Plugin Integration
      • Proxy Mesh
      • Loading Animation
      • Collision
      • Navigation System Support
      • Single Layer Water Support
      • Localization
      • FAQ
      • Troubleshooting
      • Logging and Diagnostics
      • Contact Us
      • API Reference

        • ALCCActorBase
        • ULCCComponentBase
        • ULCCComponent
        • ULCC2Component
        • SOG / SPZ / PLY Actors
        • ALCC2ProxyMesh
        • ALCCClippingVolume
        • ALCCSectionPlane
        • ULCCUtilLibrary
        • Enums
        • Structs
      • Changelog

        • v3.3.1
        • v3.0.0
        • v2.2.1
        • v1.0.0
        • v0.9.0
        • v0.8.0
        • v0.7.1
        • v0.6.1
        • v0.5.2
        • v0.4.1
        • v0.4.0
        • v0.3.0
        • v0.0.5
        • v0.0.4
        • v0.0.3
        • v0.0.2
        • v0.0.1
    • Web

      • Introduction
      • Rendering Performance Optimization Guide
      • Graphics Configuration
      • FAQ
      • API Reference

        • LCCRender::clearIndexDB
        • LCCRender::dispose
        • LCCRender::load
        • LCCRender::setCamera
        • LCCRender::unload
        • LCCRender::update
        • LCCObject::checkRenderNextFrame
        • LCCObject::clearRenderNextFrame
        • LCCObject::ecef2Prj
        • LCCObject::getBounds
        • LCCObject::getEnvInstancedMesh
        • LCCObject::getInstancedMesh
        • LCCObject::getLodInfos
        • LCCObject::getOriginPosition
        • LCCObject::getProjectionCoordinateSystemInfos
        • LCCObject::hasCollision
        • LCCObject::hasEnvironment
        • LCCObject::hasShcoef
        • LCCObject::intersectsCapsule
        • LCCObject::intersectsRayExt
        • LCCObject::intersectsRayFromOriginExt
        • LCCObject::intersectsSphere
        • LCCObject::lowerToBottom
        • LCCObject::prj2Ecef
        • LCCObject::raiseToTop
        • LCCObject::raycast
        • LCCObject::raycastFromOrigin
        • LCCObject::setAlpha
        • LCCObject::setClipBox
        • LCCObject::setClipPlane
        • LCCObject::setEndLod
        • LCCObject::setLodAutoLevelUp
        • LCCObject::setMaxDistance
        • LCCObject::setMaxNodeSplats
        • LCCObject::setMaxSplats
        • LCCObject::setOriginPosition
        • LCCObject::setPointsColor
        • LCCObject::setRenderState
        • LCCObject::setRotation
        • LCCObject::setScale
        • LCCObject::setSemantic
        • LCCObject::setSemanticColor
        • LCCObject::setSmooth
        • LCCObject::setStartLod
        • LCCObject::setTranslation
        • LCCObject::setVisible
        • LCCObject::togglePointsDisplayMode
        • LCCObject::useEnvironment
        • LCCObject::useShcoef
      • Changelog

        • v0.6.3
        • v0.6.2
        • v0.6.1
        • v0.6.0
        • v0.5.5
        • v0.5.4
        • v0.5.3
        • v0.5.2
        • v0.5.1
        • v0.5.0
        • v0.4.1
        • v0.4.0
        • v0.3.1
        • v0.3.0
        • v0.2.0

FAQ

1. Watermark and AppKey

Cause: Starting from SDK v0.5.0, a watermark is displayed in the lower-left corner by default.

Solution: Contact the sales team to obtain an AppKey, then set the appKey parameter in LCCRender.load() to remove the watermark.

2. SDK Integration Error in Babel Projects

Cause: The SDK uses modern browser syntax. Babel may compile it into older syntax, potentially causing runtime errors or compilation failures.

Solution:

  1. Configure Babel to exclude the SDK files from compilation.
  2. Or include the SDK file via a <script> tag to bypass compilation:
<script src="./sdk.js"></script>

After including it, use LCC.LCCRender to load.

3. LCC Model Not Visible in Three.js Engine

Follow these troubleshooting steps:

  1. Check the browser console for error messages (e.g., file not found).
  2. Verify that the files in dataPath are accessible and downloadable.
  3. Check whether the camera's far plane value is large enough — the model may be outside the camera frustum.
  4. Verify that LCCRender.update() is being called in the render loop.

If none of the above resolves the issue, feel free to contact technical support or ask in the forum.

4. 3D Tile Model Occluded by LCC Model in CesiumJS

Cause: By default, the LCC model writes to the depth buffer and the depth test function is set to always pass (ALWAYS). In the Pass.CESIUM_3D_TILE render queue, if 3D Tiles are loaded before the LCC model, they will be overwritten by the LCC model's depth.

Solution:

  • Load the 3D Tile model inside the success callback of LCCRender.load().
  • Or, after both are loaded, call lccObject.lowerToBottom() to move the LCC model's rendering order to the front.

5. CesiumJS Legacy Version Support

Cause: Cesium v1.102 and later default to WebGL2, while earlier versions default to WebGL1. The Web SDK does not support WebGL1, so WebGL2 must be forced.

Solution: Force WebGL2 to be enabled. The minimum supported version is Cesium v1.67.

const viewer = new Cesium.Viewer("cesiumContainer", {
    orderIndependentTranslucency: false, // Disable order-independent translucency
    useDefaultRenderLoop: true,
    resolutionScale: window.devicePixelRatio,
    contextOptions: {
        webgl2: true, // Force WebGL 2.0
        requestWebgl2: true
    }
});

6. Viewer is Laggy Despite Good Hardware

Cause: On computers with multiple GPUs (e.g., Intel integrated GPU + NVIDIA dedicated GPU), Windows may default to the integrated GPU, resulting in rendering lag.

Solution:

  1. Set the computer's power mode to "High Performance".
  2. In the NVIDIA Control Panel, set the browser to use the dedicated GPU.
  3. In Windows Settings → Display → Graphics, set the browser to use the "High performance" GPU.

Restart the browser after completing the settings to ensure the new configuration takes effect.

7. Rendering is Laggy Despite Adequate Hardware

3DGS rendering has high resource demands. Close resource-intensive applications such as 3D editors, LCC reconstruction tasks, HD video playback, high-speed downloads, and video streaming to free up the necessary computing resources.

8. Same Laptop Shows Inconsistent Performance

If you experience inconsistent performance (sometimes smooth, sometimes laggy) when navigating scenes on the same laptop at different times, the cause is most likely related to whether an external power source is connected. When running on battery power, the laptop employs power-saving strategies that reduce CPU and GPU performance, which may cause lag. It is recommended to use an external power source when browsing 3DGS scenes.

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Graphics Configuration